Never cap what your true fans can pay you
Quote
it's a big deal to artificially limit the amount of money that that your true fans can give you. And I think that that's never in your interest.
Episode 66: dropped the game definitely one of my favorite titles. Hey everybody, (approx., from transcript intro) 00:46:06 (play audio from this timestamp, opens in a new tab)
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Summary
Dave tells almost every app developer the same thing: a $10.99-a-year subscription is too limiting, so offer higher tiers. People are surprisingly willing to pay more if you let them. Kickstarter campaigns make the same mistake by leaving out $500 or $1,000 levels, though some backers have the money and don't think in those terms.
Also said
Episode 59: double down nothing once again welcome everybody to the board meeting (approx., from transcript intro) 00:40:11 (play audio from this timestamp, opens in a new tab)
I'm sort of a broken record on on trying to get app developers to at least give people to give people as many ways as possible to give them more money.
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Episode 66: dropped the game definitely one of my favorite titles. Hey everybody, (approx., from transcript intro) 00:49:24 (play audio from this timestamp, opens in a new tab)
the biggest problem people have on things like Kickstarter is they don't give they they don't give the upper levels.
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